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Section guide · Updated October 2026

Attack & Defense: Play Both Sides on Purpose

Shutdowns and Bank Heists are the most direct way MONOPOLY GO! players interact — and the most common source of frustration. Done deliberately, they're a steady income. Done passively, you're the target.

Written by the MONOPOLY GO! Strategy Hub editorial team — active players who test every routine in their own accounts before publishing it.
Reviewed and updated: 11 October 2026 · How we research and update our guides

How the Two Mechanics Work

Basics

Both are dice-driven attacks you launch on other players, and both can be launched on you. The difference is what's at stake.

🏢 Shutdown

Targets another player's building. A successful hit takes a payout scaled to that building's level — which makes your own high-level buildings the main thing attackers look for.

🏦 Bank Heist

Targets another player's cash stash. A shielded account blocks it completely, so a successful heist usually means the target had money and no protection at the same moment.

💡 Both mechanics roll off the same board spins that generate your income and event points. The attacking payoff is real — but see the spending rules in the dice strategy guide before treating PvP as your main dice sink.

Attacking: Aim, Don't Spray

Offense

Random targets return random value. Three simple filters make every attack dice worth more.

Aim 1

High level + full stash first

Target high-level buildings with a full cash stash — the payoff scales with both, so the intersection is where the best targets live.

Aim 2

Active friends are the best board

Active players maintain higher-level buildings, so your friends list doubles as a target list. The same network that gifts you dice (see free dice) pays you back here.

Aim 3

Check for a shield before a heist

A shielded target's heist fails outright. One glance at the shield indicator saves dice that would otherwise hit nothing — attack buildings instead while their shield is up.

Defending: Cash Hygiene Beats Everything

Defense

You can't control when someone attacks. You can control what's sitting there to be taken — and that turns out to be almost the whole game.

🛡️ The three habits

  • Don't let cash sit. Spend it on upgrades or events before you log off — there's no reason to be a big, unspent target overnight.
  • Spread your upgrades. Concentrating everything into one maxed building hands attackers a single juicy target; a levelled board spreads the risk (build order details here).
  • Bank a shield for real exposure. The moments you genuinely can't spend — a busy workday, a big event payout you haven't converted yet — are exactly what shields are for.

📛 What shields actually do

  • While active, Bank Heist attempts against you fail automatically — fully.
  • They run on a timer, typically a few hours. You can't pop one reactively the instant an attack lands.
  • The strategic use: activate before you go offline for the night, or during a day you can't monitor the account.
💡 If you log off with a pile you couldn't spend, a shield costs you less than a successful heist takes. Treat the two as a pair: convert what you can, shield what you can't.

Keeping PvP in Proportion

Economy

Attack dice are still dice — and dice have better homes during boosted event windows. A healthy split keeps PvP meaningful without letting it eat your progression.

Reserve, don't raid exclusively

Our dice planner suggests keeping roughly a fifth of your bank for PvP. Scale that up only when the attack payouts are part of a live event's scoring.

Defense pays silently

Cash hygiene has no cooldown and no cost. The players who complain most about heists are usually the ones logging off with the biggest unspent stashes.

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